In addition, her moves inflict higher shieldstun at close range, which makes her slightly more difficult to punish out of shield compared to Marth's sourspotted moves. Performs an outward slash while climbing up. I am glad it helped both your 3DS and Wii U play! A downward arcing slash. Like Marth, Lucina's overall mobility is above-average and the majority of her moveset has minimal start-up lag. Nevertheless, she is obedient to Chro… Lastly, her higher overall knockback removes several noteworthy sourspotted combos that Marth possesses at high percentages, while her unique KO set-ups are riskier than his. Both have the ability to hit below the edge as well. card classic compact. other guides should do their guides like this one. Shield Breaker was nerfed as a trade-off, however, as its shield damage was decreased. Lucina also has difficulty dealing with aerial pressure: Dolphin Slash's linearity leaves her vulnerable to edgeguarding and gimping, while her lack of reliable anti-pressure options leaves her vulnerable to combos and juggling. Lucina also began to earn more results as Mr E got 5th at EVO 2018 while defeating BestNess, Salem, MVD, and Shuton to qualify for top 8 before losing to CaptainZack and Nietono and continued to do very well with her such as getting 17th at Super Smash Con 2018, 25th at Shine 2018, 4th at Canada Cup 2018 and 17th at both GameTyrant Expo 2018 and DreamHack Atlanta 2018. 8 comments. Lucina Lucina's Down Aerial spikes in the same way Marth's does. However, startup is increased, each hit transitions slower, and it is almost impossible to chain hits together because of their higher knockback. In addition, its power makes it capable of breaking combos and even stage spike reckless edgeguard attempts. I'm doing pretty decent with Lucina right now and I'm trying to step up my game. This route has a whopping 12 Fire Emblem fighters. Its high base knockback and moderate knockback scaling make it Lucina's most reliable KOing option. I've heard both that she's a non fire Roy, and I've also heard that she has no sweet spot at … Down Smash: 11.9 % (15.9 %) Protecting both her sides, Lucina swings her sword once in the front and another to the back. She trades heavy power and range for more consistent spacing and damage racking abilities, as well as more consistent KO potential. 11% (clean), 7% (late blade), 6% (late body), A jumping upward slash. You are currently viewing our boards as a visitor. However, landing with this move is very unsafe, because of its short duration and 16 frames of landing lag. http://www.GameXplain.com Are you having trouble with the challenges in Super Smash Bros. Wii U that requires getting 8 KOs in Cruel Smash as Lucina? She's got all of her color swaps from SSB4 and lots of neat bodygroups. My one complaint would be the aerials section. (, Sheaths the Parallel Falchion, saying "You'll never defeat me!" Although Lucina has not achieved the breakout of impressive results that Marth has, several professionals, such as Mr. R, Dabuz, and ZeRo, believe that the gap between her and Marth is not as significant as it seems, if it exists at all. Lucina is a newcomer of Super Smash Bros. 4, she is considered as a clone of Marthdue to sharing the same movesets. Lucina also has useful combo starters (neutral attack's first hit; neutral aerial's first hit; and Dancing Blade) and respectably strong KOing options (forward/up smashes and back aerial). The first three swings also deal less damage. These improvements allowed Lucina's offense to flow more consistently than before, giving her a niche over Marth in certain matchups. 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