Time: Dawn Mission Pay: 250,000 C-Bills plus bounty and bonus Just sit back and let the two sides duke it out. Mission Pay: 500,000 plus bounty and bonuses -Mech: Centurion Command your lancemate to attack the Vulture. Terrain: Urban Mercenaries covers the years of 3044 to 3052, ending with the Battle of Luthien. We have prepared an ambush for a small strike force of Clan 'Mechs. Normally, they'd wait until you got near NAV Alpha to attack, but we'll go ahead and start shooting them now. If you're not playing as a Mercenary Commander, then you have to steal the Kodiak to succeed the mission. In this game, the player takes control of an Inner Sphere mercenarysquad, with control over finances and free choice of missions. There'll be some Clanners jabbering about challenging you to one-on-one duels, but just blow them away from a distance. Finish it off to end the mission. Head the Urbie, then leg the others. Expected Resistance: Eleventh Wolf Guards Expected Resistance: Unknown Mercenary Unit In fact, he only agreed to this mission because he thinks he is in fact your superior. Mean Temperature: -120 Celsius We know that Jaguar DropShips intend to land on the few dry hills in a nearby saltwater swamp. Race towards NAV Alpha. Your Call-Sign: "Kid" or "Hey-You". Target: Head north, find enemy lance Target: Destroy Supply Ship. Most of the other Draconis units have already fled off-world. -Micky Foote - Ranking: #53 [10], "After Hours; This Time, You Fight for Money", "The Computer Gaming World 1997 Premier Awards", "Spotlight Awards Winners Announced for Best Computer Games of 1996", BattleTech: The Crescent Hawk's Inception, https://en.wikipedia.org/w/index.php?title=MechWarrior_2:_Mercenaries&oldid=991411103, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 29 November 2020, at 22:46. Your drop zone is in the Crystal Desert, which is filled with metallic crystals that will appear on your radar as enemy contacts. The buildup to a war between the two Great Powers suddenly comes to a dramatic twist with the invasion of the Clans. Terrain: Cratered Vacuum You'll end this rebellion by striking at the rebels from behind. Planet: 1 AU from Liezen L4 Time: Morning Finish them off before they get in range to do any damage. Of course, if you're having trouble at this point, you're in for a long game. -or- Time: Day To your left, a couple of SRM launchers will power up. When you first enter the level, the convoys will be immediately on your way to the air field. If you don't, then there's solution number two: Run and gun. They're more interesting though, because the levels are scripted. Time: Morning About that Dropship: Just to the west, there is a Javelin guarding a DC dropship. If you've got jump jets, use them to go forward and outmaneuver your opponents. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions. We have also sent several infantry platoons into the city to assist in your attack. Planet: Kelenfold The bad news is that the helicopter is probably right behind you, so you've got to take out all of them quickly. Instead of getting to use the Stalker though, you'll be stuck with your own mech. 33:20. Target: New Dust-Off: Nav Beta. If you have more than 15 million C-Bills in the bank, you'll be living the life, sipping martinis on an ocean cruiser. -Sharom Riggs - Ranking: Unranked The good news: Even though it says there's zero pay, you get a killer stash of weapons as salvage. The battle has paused just long enough for us to load our weapons and steal a few hours of sleep. Once the coast is clear, head for NAV Alpha. Finish off the other mech and then dropship. The confusion his assassination causes may give us enough time make a quick sortie before the Jaguars can prepare. Cut them off and make them pay for the conniving ways. Terrain: Crystal Desert Terrain: Urban Wastes Terrain: Urban Finish them off, and then run towards NAV Beta. There are five mechs and two aerospace fighters heading your way. The mission starts and there's a Kitfox heading your way. A Labor Of Love. Code Name: Sledge-Hammer Expected Resistance: 1st Amphigean Light Assault Target: Go to Nav Alpha Regardless, I didn't make it NAV Alpha in time, but if you start targeting around it, you can pick up some enemy mechs and murder those fools before they start up. If not, use the same strategy as last time. Mean Temperature: -35 Celsius The rebel leader is in this mech, so blow it up. Luthien City is at our back. You'll be forced to rely heavily on visual sensors. Mission Pay: 250,000 plus bounty So, you start out the game in CAMP and from there you can choose TRA1, BET1, or RAN1. Mission Pay: Bounty only Though the prices for extra fighters may not look too bad, the salary chargers for Mechwarriors and Aerospace are figured up not at the end of the campaign, but monthly. Elementals always annoy me, so be sure to bring a weapon with homing abilities (LRMS, Streak SRMS, etc.). Bonus: Destroy all enemy Mechs. There's nowhere else it can land. The Dread Legion may attempt to block your escape. Mechwarrior 4 Mercenaries battles. Start taking them out. MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. Welcome to the spoiler-free walkthrough of MechWarrior 5! Arena: Black Pit Opponents: There's two sets of 3 elements coming at you to start things off. Target: Destroy Draconis Heavy Lance. There's a large flaming skull in the center of the arena (a nice touch, might I add), and while the front of it is open, the sides are closed. There's a ton of Aerospace support that comes through and tries to take out the command center and engines. SJ Mad Cat, The remaining Dread Legion 'Mechs are hiding in the rusted hull of a huge ocean liner high on the former shoreline. Terrain: Snowy Wastes Destroy as many of them as you can, and defend the Imperial City at all costs. Terrain: Salt Marsh -Mech: Awesome If necessary, lay down your life in the defense of the Luthien City. Inside are Varus and his Javelin. Target; Destroy enemy air field 1 Ultra AC/20 (C), Do what Gunther says, or completely ignore him and go to the airfield, blowing up everything. Expected Resistance: Ghost Bear Garrison 2 GB Dashers, Mean Temperature: 20 Celsius There's a Star League cache, tech and weapons, on Gravenhague! After that, head to NAV Alpha, where a group of elementals await. Remember 'MechWarrios, whether you live or die today, you'll be forever remembered for your valor in the battle of Luthien. The dropship will launch a couple of harpoons into the crater and try to drag the iceberg off course. It's gotta be worth millions! You'll start out hidden in a cave, and then move in for that kill when you spot Varus. A 'Mech Carrier and other units are also closing on the Ice Ship. DL Dropship, Codename: Blood Cauldron Now for the fun part. He'll meet you at NAV Alpha, then escort you to our Crystal Desert base. Another two mechs are waiting, so repeat the process and destroy the uplink. Right off of the bat, they'll start attacking two enemy tanks, and probably finish them off pretty quickly. Bounty: Destroy all enemy Mechwarriors. Code Name: Tiger Hunt At dawn the Dropship will non longer be safe and will be forced to flee. Bring a lancemate with you on this one. You will not have communication access. After the dummies explode, head in and finish off any Clanners that are left. In this game, the player takes control of an Inner Sphere mercenary squad, with control over the finances and mission selections. As you start the mission, head towards NAV Beta. Attack, attack, attack. Now we seek revenge. One final round against a group of Assault mechs, where you'll face an Atlas and two Cauldron Borns. Oddly enough, when you get back to the office on Outreach, your mech and fellow Mechwarriors will be there waiting. While the "winning" missions can be pretty challenging if you don't have an army of heavy mechs built up, the "losing" missions are quite a bit easier and lieu of cash, give great salvage. Specializing in the retro games of Interstate'76, Battle Zone, Mechwarrior, Heavy Gear, Deus Ex, and SEGA. Be prepared for them. Mercenaries also features MercNet (a redesign of NetMech) for multipla… Planet: Sigurd Your Call-Sign: Assault-3. 2 GB Aerospace Fighters, DL Assassin, DL Hunchback, DL Crab, DL Catapult, DL Sentinel, Codename: Dust River Target: Meet the Rebels at Nav Alpha. Local Ditch Gaming > Mercenaries > Mechwarrior 2: Mercenaries Strategy. Planet: Last Frontier Take them out before they can get to your dropship. We want him taken alive so that he can be made an example. Planet: Galdeon V Take it out and don't blink. You're the only combat-ready unit in the area. Once the commander's mech powers up, he'll start raining down on you with a good amount of firepower. Once you finish off the last building, two Clan mechs will appear. "[7], Computer Gaming World also rated the game highly, praising the graphics, AI and gameplay elements as well as calling it a significant improvement over Mechwarrior 2 and its expansion. Ignore them and instead run to the airfield. Bonus: Destroy enemy convoy You will assist several helicopter gun-ships in smashing the barricade and destroying the rebels. Throughout the game, new weapons and mech enhancements will become available. We placed an artillery unit on a foothill overlooking the Assault Lance's march path, but a sandstorm has completely obscured their path and location. If you want to get in, get out, kill Varus and make a quick buck, then let them go. Head slightly east and start jamming on the "Q" or "Target under reticle" button. Codename: Turkey Shoot Planet: Solaris VII You'll probably want to get a heavy/assault mech for missions that require that you grind through them, taking every enemy out, and if it comes to running like hell, jump back into the Commando. Terrain: City Planet: Galdeon V The reasoning: take a small crew and make it look like there's a much larger and dangerous foe lurking in the background. It'll be crawling with Ghost Bears as soon as you attack it. Planet: Woton SJ Ryoken, Planet: Proserpina Mission Pay: Bounty Drive up to Nav Gamma just outside of the dropship to finish the mission. Destroy any members of his former unit who have joined his mutiny. Mean Temperature: 28 Celsius The Draconis Combine wants to intimidate the Federated Commonwealth a bit, so they're looking for a mercenary to send in on a few quick runs. -Mech: Assassin Bounty: Recon Terrorist Vehicle Terrain: Crystal Desert Raid Ghost Bear facilities at random, destroying at least two out of three NAV point targets in this area. Planet: Wolcott 2 ER PPC (C), This walkthrough is for getting through MechWarrior 2: Mercenaries while getting the most out of it. Your Call-Sign: Fenris. After that, the helicopter will land on the building and head to NAV Beta. If you happen upon Clan weaponry, keep a hold of it. FC Mongoose, FC Jenner, FC Crab, FC Assassin, FC Zeus, FC Thug. My advice: bring a short-range heavy hitter. MechWarrior 2: Mercenaries is a prequel to Activision's popular MechWarrior 2. Mean Temperature: 34 Celsius Pirate Aerospace, Target: Escort the rescue vehicles Expected Resistance: 1st Amphigean Light Assault A DropShip is waiting to transport you back to Outreach, but it can not land on the windy heights above the ocean floor. Target: Kill Commander Varus The precise location of the airfield is not known but it should be near Nav Alpha, in the vicinity of a rock formation called "Devil's Teeth." Intelligence suggests that the terrorists will hide explosives in a supply convoy. WARNING: Decoding Failed - Transmission Data Corrupted. Despite our cunning ambushes and initial victories, our forces are falling back all over Luthien. Planet: New Oslo MechWarrior 2: Mercenaries/Random missions. As you close upon your dropship, there'll be a mountain in the way. The Mechwarrior 2: Mercenaries Strategy section will tell you all that you need to know about the weapons, but in a nutshell: Medium lasers and LRMS are all you need. After identifying the commander and finishing off any remaining enemy mechs, the mission should end successfully. Planet: Galedon V Planet: Galedon V Expected Resistance: 1st Chasseurs If you've don't have any ranged weapons, then dash in, blow up what you need to, and dash away. DL Centurion, You're probably a better shot than Gunther, so take out the Javelin and let him soften up the Panther. Even though the payout is listed as 3,000,000, it's not. Planet: Proserpina Finish the mech and Clan Wolf will acknowledge your fighting skills and let you leave the planet. Target: Destroy the Convoy. Warning: Your lancemates are complete idiots. We suspect that there are pirate 'Mechs in the area. Just walk in and destroy every mech or enemy that appears in your way. Pirate Catapult, Planet: Wolcott To weaken the Panthers, take off their left arms so they'll lose their PPCs. Wait here until that helicopter gets all of the way back. Playing next. After a moment, a Jenner will come your way to cause a distraction. Mission Pay: 500,000 C-Bills plus bounty at 100,000 per enemy While your lancemate is distracting the Vulture, get to the Naga and take it out of commission. Terrain: Space Take all of them out for a bonus. Doing this will net you 4,000,000 C-bills (though it will still say "Mission Failed"), which is not a bad option at all. Be sure to load your mech with locking weapons, and keep enough short-range punch for that last battle. MechWarrior 2: Mercenaries; Developer: Activision ... One of the fun things was arranging for MercNet to store each mission in a separate file, so people can create missions and share them. We've located a full lance of Draconis Assault 'Mechs and some recon 'Mechs on their way from Proserpina Capital to a fire base. Once inside the base, an automatic camera affixed to your 'Mech will photograph the plant for our analysts. Walk to the Dropship and it's all over. It'll probably take off as you get close to it, so once your LRMs and large lasers are in range, start shooting it. We must keep the base's location secure, but it's in the region of NAV Gamma. No, wait, it's not - it's all of them versus you. Light them up from a distance, and with some luck, they may even destroy part of the town by themselves. After destroying that group, a Trebuchet will show up to the North. Terrain: Rolling Hills Get within 200 meters and hit "I" to identify him, then blast the shit out of him. Though there are two flavors of this mission, but the only noticeable difference is when they appear. You'll start the level out directly in front of the Medical Facility. Keep going to NAV Beta and pull the same stunt. On the way back, he'll find a couple more (a Jav and a Jenner) just to the north of NAV Gamma. Mercenary Carrier, Mercenary DropShip, 2 Mercenary Fighters, Codename: Starlight Hunt Mean Temperature: 11 Celsius Tell your lancemates to attack the Thor, then get close enough to Masakari to inspect it. This time around, you've lost all of your mechs and mechwarriors, but they've found an old Battlemaster to stuff you into. Pirate Orion, Mission enemy list comes from the official Mechwarrior 2: Mercenaries Strategy Guide. Do not let me down. Mission flow charts and tables are from David Sellick's MW2: Mercenaries info. that attacks you from the left. If you've got some PPCs handy, start blasting them from about 1.5km away. Targeting is bit tricky with all of the ice crystals, so use the "Q" key - target under reticle - to make sure you target an enemy instead of a random object. Mechwarrior 2: Mercenaries Walkthrough. 2 SJ Aerotek, As usual, you'll be tapped into enemy combat channels. The bad news: the mission seems to have a bug where it won't end, so after you accomplish all of your goals, hold down CTRL+ALT+SHIFT and type "likethecomstarbaby". Mean Temperature: 30 Celsius Winners Purse: 1 million C-Bills. Up to version 1.06, Mercenaries uses a scripted salvage system, upon which that list is based. You'll have to defend the gigantic frozen rock from incoming fire as it travels through the depths of space. Again, try to let the tanks do most of the fighting. Target: Go to Nav Beta Target: Destroy the Base Defenders Mission Pay: 500,000 plus bounty Your Call-Sign: Raider-1. Send a few well-placed shots to the Jenner's cockpit, and then head over to the DC mech to your left. Bank building. 1 Ultra AC/20 (C), Keep getting closer, and around 400-500 meters, the artillery will get a lock. If you're out for more bounty, there are two options: run like hell and blast the outposts (and ignore the enemies) or bring a heavier mech (if possible). Despite our cunning ambushes and initial victories, our forces are falling back all over Luthien. Mission Pay: 1,500,000 plus Bounty Although the battle has raged for only a few hours, we are confident that if you can destroy these forces, the Jaguars may surrender. Mean Temperature: 13 Celsius If you want to make it really easy on yourself, rush to NAV Beta and the mission is over. Your Call-Sign: Rattler. Mean Temperature: 20 Celsius Try to soften them up from a distance first, and possibly take out the Linebacker before you get there. This is it, the final campaign of the game, so feel free to go for broke. This walkthrough is for getting through MechWarrior 2: Mercenaries while getting the most out of it. Time: Morning Local Ditch Gaming - Where your favorite dead games are buried. Instead, side-step it. The DropShip will wait for you through the night %#t will lift off at ^ Once the DropShip is discovered wait+ng the Commonwealth will ga6her as many 'Mechs together as they can and try to attack XX. There'll be another two Clanners waiting for you there. Target: Defend Pirate Drop-Ship In Mercenaries , players take control of an Inner Sphere mercenary squad, with control over finances and free choice of missions. Missions include helping (and crushing) uprisings, generally on behalf of the FC and DC respectively, deep recon and raids, anti-pirate campaigns, and even fights against other merc units. As you approach the airfield, a powered-down Catapult awaits. Expected Resistance: Unknown Mercenary Unit He also found fault with the game's multiplayer feature and artificial intelligence. When it's all done, the mission will end. Just target the listening post from a distance and blow it up. Your contact will warn you that NAV Alpha is being guarded by enemy mechs, so head to NAV Beta instead. Mission Pay: Bounty plus bonus Your mission is to destroy a Commonwealth advanced base, its entire complement of defending 'Mechs and its defensive turrets. Codename: Fire Flight There will be four mechs (2 Jenners, a Cicada, and Assassin) waiting - two on each side of the riverbed. Target: Do not destroy POW Barracks To get full payment for this mission, you'll need to get to NAV Alpha first, and then finish off the Clint. Mission Pay: 5,000,000 plus bounty The Free Rasalhague Republic has resumed the production of 'Mechs on Rasalhague. Finish it, and then head to NAV Alpha, where a powered-down Clint awaits. DL Thug, Again, chill in the pit for a bit and open with an alpha strike. Time: Late Afternoon The player is thrust into the battles against the "unknown mechs" of the Clans. Target: Go to Nav Beta Now, go back and kill that first legged mech, then come back for the second one. The ship is at Nava Gamma and a Stormcrow (or Uller) will be there waiting. For a time captured by Clan Wolf, the player returns to the Inner Sphere and fights some of the major battles of the invasion such as the Battle of Wolcott (which is represented inaccurately as a multi-day campaign rather than a multi-minute ambush) as well as the climactic Invasion of Luthien. Your Call-Sign: Warhound. Target Capture at least 50% of the H20 Target: Escort the rescue chopper to Nav Planet: Wolcott Take them out, then start heading north. Code Name: Tick Tock Sean Kelly, Dropship Captain - All right, 'MechWarrior, I've cracked through the DC scramblers. Expected Resistance: 1st Amphigean Light Assault From The MUGEN ARCHIVE wiki Unchecked. Your Call-Sign: Assault-3. While the camera is recording the contents of the base, destroy any and all 'Mechs you find. Mission Pay: 1.5 million C-Bills plus bounty Your Call-Sign: Errant. Planet: Gravenhague Defend them if you can. Target: Go to Nav Alpha Time: Afternoon Soften it up from a distance and finish it off. The bad news: They get pretty boring fast. SJ Black Hawk, The Smoke Jaguars, always eager for blood, will no doubt close quickly for the kill and seal their own fate. Only one operative mercenary 'Mech is still in range of the HPG uplink, but we have detected reinforcements en route to Nav Point Alpha. Time: Pre-Dawn Ignore them, and just blow up what you're supposed to. 6 ER MLaser (C), Target: Go to Nav Gamma If you have some PPCs, take advantage of that 1.5 km range and finish them off before they know what hit them. When they get in weapons range, light them up, and surprise, surprise, there's another Clan mech. Target: Hold the Line at Nav Alpha Planet: Proserpina Wolcott is another mandatory campaign in Mercs. Luthien City is at our back. However, any assistance you can offer to Draconis forces will be remembered in your bonus. Stay at the camp. Once it's down, turn towards the dropship and finish it off. Expected Resistance: Eleventh Wolf Guards Finish them off if you'd like, but don't chase them down. DCMS spies have told us that Tai-sa Mechaels has ordered his Amphigean Light Assault Regiment to destroy as much of the Proserpina capitol as they can before they pull out. Fire Moth Prime, Codename: Dragons Teeth It doesn't matter which mech you pick beforehand; you'll be supplied and piloting a Stalker when you get into the level. Target the third floor and blow it up, being careful to leave the rest unharmed. MechWarrior 2: Mercenaries was released in September 1996 as a stand-alone sequel to MechWarrior 2 and the last BattleTech game made by Activision. Just south of NAV Gamma, he'll bump into an Urbie and a medium mech as you make your way to NAV Delta. Terrain: Urban Your Call-Sign: RATTLER. The time has come to steal the OmniMech. Head straight, where three SRM carriers, a Panther and a Mongoose are waiting. Mean Temperature: 4 Celsius Terrain: Mesa Desert When they're weak, head in for the kill. Your Call-Sign: Blackheart. We've already detected a large squadron of mercenary aerospace fighters whose intentions we must assume are hostile. Expected Resistance: 1st Chasseurs; 19th Arcturan Guards This missions is a bit tricky, especially if you've got the stock Commando. The rest of the mechs will come gunning for the damaged mechs, so shoot the invaders before they can get close to the friendlies. Terrain: Stony Barrens There are some risks though. Wolf Ryoken, Your Call-Sign: Gold-Eagle. The main story campaign of MechWarrior 5 is divided into multiple required missions. March up to the ship's hull and to the left is a crate containing the Star League cache. Will acknowledge your fighting skills and let it make mechwarrior 2: mercenaries missions to NAV Iota you kill of. 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