Now click the ladder to go up. Resources: free version of Submachine 1: The Basement, one computer with Adobe Flash player per 2-3 students, typed walkthrough Age: 8-10, 11-14, 15-18, Adult Level: A2+ Time: 20 minutes plus optional extension. Click the right door. The design is based on that of the tetradrachm, a silver coin from ancient Greece. The coin is very old and seems to be made by hand. After entering the numbers, click on the metal box to ext and then click on the big wooden box. Left. Click on the ladder to go up. It uses the Flash technology. Drag and drop the valve (wheel) on to the hole in the pipe and click on the valve. The font used for the 4-digit code had changed between versions of the game when the coin was made of  gold. ANCIENT ADVENTURE . After collecting the fuse, click the door to your right -> right. You will notice 4 buttons and above each button is the digit 0. After collecting Tile B, click the door to your right - > right -> right -> right. Collect the ancient coin ("golden coin" prior to version 5) at (-1,-2). Left. Here’s the spoiler pattern for this bell puzzle: Click the second bell, then the third, fourth, then click the first and finally click the third bell once again to make all 4 cubes rise up in the air. You can randomly click on each bell and soon you will find all blocks rise in the air. Get the valve hidden behind the pipes. Go back to the room with the bells (where you just got the piece) and grab the coin on the floor, its a Euro-Penny. A 4-digit number is read from the symbols on the lower right of the coin; the number is randomized every game. You will notice a grandfather clock with two ropes. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. Antique Coins are located in the following places - note that some of them can only be accessed in a short window, and once missed can never be recovered.. Click the door to your left; you will enter a room equipped with a strange mechanism. Submachine: Ancient Adventure read more. The 4 digits are random numbers and may not be the same for all players. Tile C. Tile B. Tile A. WALKTHROUGH: *Go left (2 times), get the SPOON and go back and go up *Get the VALVE and then go down, go left, and left *Place the VALVE on the pump and click it Submachine 1, walkthrough October 31, 2005. written by PinkMami at NewGrounds.com: 1. Press the upper white button to go up. Why not join the fun and play Unblocked Games here! Replicate the sequence pattern of the three screws that you’ve noted down by clicking on these screws. SMG103U Submachine Gun: A submachine gun used by forces in the military facility. It is found by hovering over the symbols on the right side. ITEMS: Spoon. - Divine Cybermancy Review. Click right. Go up - > left -> up. Do not place the 4 tiles on the circular mechanism, else you won’t have access to the Wisdom Gem. Walkthrough for Submachine 10: The Exit Walkthrough Introduction Welcome to the final "Submachine" game! Make sure you click on the image to enlarge. Have a look at the strange mechanism with a big glass ball. Submachine insight: read articles and interviews, watch Markiplier play Submachine 1 and follow tv tropes. Click the door to your right - > right. The design is based on that of the tetradrachm, a silver coin from ancient Greece. Click the square and click to collect Tile D. This tile will be later used on another puzzle once all four tiles are collected. This ends the Submachine 1 (extended) walkthrough. It is an off-white color and depicts the Owl of Athenaand the Greek letters "ΑΘΕ". Go down. Go down and click the door to your right. Play Submachine 1: the basement Click the switch of the big machine to activate the mechanism. Submachine Walkthrough complete series. 6 years ago. Click the door to your left hand side. Tile D. Fuse. Click on the ladder to go up. You will find 4 bells and below them are 4 small cubes. Click on the door twice to move toward the elevator. In this puzzle, the objective is to click on each bell to make all cubes rise up in the air. Valve. In your inventory, click on the coin and note down the 4 digits printed at the top portion of the coin. Go up. This Submachine 1 Extended walkthrough will provide hints and tips to solve various inventory-based puzzles and will also teach how to access the Wisdom gem. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough On a piece of paper, note down the pattern of the screws. There ain't no number on the damn coin! Notice the date, remember the date, and head to the top where you put the first 2 pieces in the circle. Click to collect this tile. Submachine 7: The Core Walkthrough If you find any broken link about this game, please report and let us know by contacting us . Brouzoufs or Bust: E.Y.E. De Submachine- of Submerged Machine-serie is een serie point-and-click-adventure-spellen, gemaakt door Mateusz Skutnik.Het eerste deel werd uitgebracht in oktober 2005. Antique Coin 1. The shorter rope has a missing pearl. The Extended version of the first game boasts an additional puzzle where you can find a Wisdom gem. Go 3 rooms over to the left and up. Tron unblocked, Achilles Unblocked, Bad Eggs online and many many more. Click the door to your left, and then click the ladder to go down. Click on the spare valve behind 4 pipes. Click on the lighthouse portrait to view. Click left. Once you collect all 4 tiles, go back to the room where you found the coin. After inserting all tiles to the slot, the circular mechanism will rotate and after few seconds later you will see a secret door. You will then notice a small square etched on the box. The coin contains a 4-digit code that is used to unlock the box that holds the fuse. Click the ladder to go down. Preview of The Secret Word Preview - The Illuminati, Templar and Dragon Factions. Friday, March 4, 2011. Click and collect Tile B. The objective of the game is to collect all 4 tiles and use them on a circular mechanism to open a hidden door, which will take to the exit door. Go Up. There ain't no number on the damn coin! Coin. Click to pull down the switch. This extended version of Submachine 1 retcons an optionally discoverable "ancient crystal of wisdom" object into the game to explain that object's appearance in your inventory in the second game. Click the door to your left. Click the buttons on panel till the numbers in white squares match the 4 numbers on the coin … Diary. 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